战机世界开发者Q&A 涂装/公会战/夜战

  Question: How was the mechanic of Optimal Altitude originally conceived, and what was its goal? What are your current thoughts on its implementation?

  Q:最初设计的最佳战斗高度是为了什么?它是如何运作的?对于它你们还有什么设计的想法?

  A: The main reason for such a mechanic implementation was to add some additional depth to the in-game mechanics, while remaining easy for casual players to understand. Optimal altitude can be used to your advantage, understanding the best altitudes for your plane, as well as knowing which altitudes put your enemies at a disadvantage. This is how we envisioned the mechanic. However, as an MMO, we are always open to adjusting it--no mechanic is ever set in stone

  A:主要是因为能让游戏的气动显得更加专业,能够更加容易地让玩家了解到最佳战斗高度的作用。了解最佳高度可以帮助你在游戏中取得优势,例如你如果能了解到你的战机的最佳战斗高度就能轻易在这个高度上让你的敌人处于劣势。这就是我们的设计意图。当然作为一个MMO游戏,我们随时都会做出调整。

  Q:Is there a timeline you can provide for the implementation of clans, and clan wars? Will there be any ties between clan wars in World of Warplanes and World of Tanks?

  Q:关于工会以及公会战有何计划?战机世界和坦克世界的公会战会不会有联动?

  A: We would like to implement it within the next half-year, but because we will need to thoroughly test clan features to prevent any bugs, we cannot give a concrete date for it. We want to have functionality between World of Warplanes and World of Tanks clans, and for sure implementing clan wars.

  A:我们希望可以在半年内完成这玩意,但因为我们需要不断地测试防止每一个BUG,所以我们无法给出具体的时间;至于与坦克世界通用的工会功能和体系,的确是我们将来的计划。

  Q: What are your thoughts on the current tier spread in the matchmaker?

  Q:你们对目前的分房机制怎么看?

  A: We are still thinking that plus/minus of 1 tier during the battle (as with World of Tanks) is a good idea, to make the the game challenging but still fun to play. On the other hand, in 1.3 we are deploying the new updated 'Balancer,' to avoid specific situations with possible imbalances, such as one team with too many flights.

  A: 我们仍然认为“加/减”1级(就像坦克世界那样)是个不错的主意,这让游戏充满挑战性的同时也保持了娱乐性。而另一方面,我们在1.3版本中更新了“平衡器”,避免可能出现的一方高级飞机太多或者是一方某机种数量太多的不平衡情况。

  Q: In the new trailer, you show a night battle scene. It looked really awesome! Do you see adding a night time match/battle?

  Q:在新的预告片里展示了一个夜间战斗的场景,这看上去不错啊!准备要加入夜战了?

  A: Yes, definitely! One of our upcoming maps, Winter War, is a night map! (And yes, it DOES look really cool!) For sure, some more unique maps are on the way.

  A:是的,毫无疑问,即将推出的一个新地图“Winter War”就是一张夜战地图(看起来的确很"cool")。当然,更多独一无二的另类地图也在开发当中。

  Q: Are there plans to make player-made modifications easier to implement, such as adding an official res_mods folder?

  Q:有没有计划搞一个官方的res_mod文件夹?

  A: We will add a \res_mod\ folder in 1.3, and we are going to make player-made modifications easier to implement in upcoming versions as well.

  A:会在1.3中加入这个文件夹

  Q: World of Tanks recently had a HD graphics makeover in its 9.0 update. Will World of Warplanes see similar graphics improvements?

  Q:坦克世界有HD了,战机世界会不会有?

  A: Currently, we are working hard on upgrading the overall performance and making the game more accessible to players with lower spec PCs, without compromising performance. For players whose PCs are able to handle more detail and effects, we will be improving the graphics in the near future, not just with additional polygons for the models but also adding updated effects to make the game look more like a Hollywood movie.

  A:目前正在努力优化整体游戏性能,以便让低配置玩家的电脑也跑得动。将来将会加入更多炫酷的效果让整个游戏看上去像是一部好莱坞电影。

  Q: When playing with a joystick, aiming accurately can be difficult because of the slight input delay. Will there be modifications made to improve the way that joysticks/flight sticks/yoke interact with the game?

  Q:用摇杆玩的时候老是有延迟,瞄准很难。以后会不会有针对摇杆这方面的优化?

  A: Right now we are working on updating the current joystick and gamepad mechanics that will allow players to adjust not only a huge amount of necessary settings, but we are also working to improve the overall quality of the experience that players have using such input devices. Look forward to these updates!

  A:摇杆、手柄的控制正在优化当中。期待即将到来的更新吧。

  Q: Will there be different battle modes in the future?

  Q:将来会有不同的游戏模式加入吗?

  A: Absolutely. Right now we are prototyping many new game modes, and one or more of them will be implemented in the near future.

  A:当然,这些会在不久的将来实现。

  Q: Character customization is a major facet of most F2P games. Is there a plan to allow more plane customization in the future, such as 6 skins?

  Q:个性订制是一个F2P游戏的关键,有没有这方面的计划?比如新的涂装什么的。

  A: Yes! New skins, new nose art, new emblems, and lots of other new customization content will be added in future updates!

  A:会的,新涂装,新机头艺术,新标志都会在将来加入。

  Q: Most of the iconic WWII aircraft are at tiers IV-VII. Do you think that having more well-known aircraft in earlier tiers--such as famous WWI aircraft at Tier I--would affect a new player's enjoyment of World of Warplanes?

  Q:有好多二战著名飞机都是在第4级到第7级,如果你把著名的一战飞机放到1级,这样会不会影响新玩家对战机世界的乐趣?

  A: We love flying iconic aircraft as well! We will be adding not only new high-tier planes, but lower-tier planes as well. Adding new Tier I planes is something we have not yet decided on, but there will be some nice Tier II through Tier VI planes added soon.

  A:会增加新的标志性飞机,1级暂时不谈,马上就会有一些不错的2级,6级飞机了。

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